Gameloft is hiring
Division Principal Game Programmer (Unreal Engine, AI)
📋 Description
- Monitor the technical health of multiple projects, working closely with technical leads to surface
- Define and enforce studio-wide coding standards, architectural patterns, and engineering workflows
- Lead high-impact R&D initiatives, with particular focus on AI applied to game development, and
- Provide hands-on technical guidance and mentoring to programmers, conducting competency assessments
- Act as the primary technical counterpart for co-development partner studios, aligning on
- Collaborate cross-functionally with Game Design, Art, and Production to improve integration and
🎯 Requirements
- Proven hands-on expertise in game development across mobile, PC, and console platforms.
- High proficiency in Unreal Engine 5 and programming languages such as C++ and C#.
- Demonstrated ability to design and lead large-scale technical systems, covering 3D rendering, AI
- A track record of leading R&D initiatives from exploration through to production integration.
- Demonstrated leadership of multi-disciplinary programming teams, including identifying skill gaps
- Ability to communicate technical direction clearly to senior leadership, partner studio
🎁 Benefits
- Hybrid working model with 2 days working from home every week.
- Well-being events and policies to support employees physically, mentally, and emotionally.
- Training packages including internal training, sponsorship, and e-learning platforms (iLearn
- Opportunities to collaborate and train with Gameloft worldwide experts.
- Attractive monthly salary alongside Tet and other performance bonuses.
- Minimum 12 days paid annual leave, plus 5 days paid sick leave, Christmas leave, Birthday leave
