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Gameloft is hiring

Division Principal Game Programmer (Unreal Engine, AI)

📋 Description

  • Monitor the technical health of multiple projects, working closely with technical leads to surface
  • Define and enforce studio-wide coding standards, architectural patterns, and engineering workflows
  • Lead high-impact R&D initiatives, with particular focus on AI applied to game development, and
  • Provide hands-on technical guidance and mentoring to programmers, conducting competency assessments
  • Act as the primary technical counterpart for co-development partner studios, aligning on
  • Collaborate cross-functionally with Game Design, Art, and Production to improve integration and

🎯 Requirements

  • Proven hands-on expertise in game development across mobile, PC, and console platforms.
  • High proficiency in Unreal Engine 5 and programming languages such as C++ and C#.
  • Demonstrated ability to design and lead large-scale technical systems, covering 3D rendering, AI
  • A track record of leading R&D initiatives from exploration through to production integration.
  • Demonstrated leadership of multi-disciplinary programming teams, including identifying skill gaps
  • Ability to communicate technical direction clearly to senior leadership, partner studio

🎁 Benefits

  • Hybrid working model with 2 days working from home every week.
  • Well-being events and policies to support employees physically, mentally, and emotionally.
  • Training packages including internal training, sponsorship, and e-learning platforms (iLearn
  • Opportunities to collaborate and train with Gameloft worldwide experts.
  • Attractive monthly salary alongside Tet and other performance bonuses.
  • Minimum 12 days paid annual leave, plus 5 days paid sick leave, Christmas leave, Birthday leave