Gameloft is hiring
3D Environment Artist (Middle/Senior)
📋 Description
- Create immersive 3D environments: Model and texture terrain, architecture, props, and landmarks
- Build and optimize assets: Create high-poly and low-poly models, develop PBR assets and textures
- Support visual quality: Help define material and lighting properties for environment shaders
- Own your work and solve problems: Identify and resolve modeling, texturing, and workflow issues
- Collaborate and improve workflows: Work closely with the Art Lead, Design, and other team members
🎯 Requirements
- Professional experience as a 3D Environment/Prop Artist in the video game industry.
- Strong modeling and texturing skills using 3ds Max or Maya, and Photoshop.
- Experience creating game environments and textures for pc/mobile/console games.
- Ability to model both organic and hard-surface assets in high-poly and low-poly.
- Good sense of composition, color, lighting, and visual detail.
- Knowledge of real-time game engines such as Unreal Engine, Unity, or CryEngine.
🎁 Benefits
- A hybrid working model with 2 days working from home every week.
- A range of well-being events and policies to support employees physically, mentally, and
- Various training packages, including internal training, training sponsorship, and e-learning
- Opportunities to collaborate and train with Gameloft worldwide experts and develop yourself.
- An attractive monthly salary alongside Tet and other performance bonuses.
- Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday
